Changelogs

Spear rework + mace defaults

Posted by Advait

These changes came out of the September circuit feedback thread. Thanks to everyone who posted clips and damage logs; the numbers below are what the thread converged on after two test lobbies.

What changed

Spear

  • Spear damage lowered to 25%
  • Spear reach set to 3 blocks
  • Thrown spears no longer pierce shields

Mace

  • Maces are now off in the default config, enable for $1 in the builder
  • Smash damage is capped at 12 hearts when maces are on

Axe

  • Axe damage trimmed from 92% to 87%

Why

Spears were deciding too many fights on the first hit, and the mace turned every meetup into a jump contest. The new numbers keep both viable without letting either one carry a fight on its own.

We will keep an eye on the next few ranked lobbies and revisit the axe number if fights start dragging.

Six new scenarios added to the pool

Posted by Swight

Host node upgrade + queue fixes

Posted by Advait

Season 4 ranked reset

Posted by Advait